Games [4…] Jams are gamejams that tackle tough issues and use uncommon perspectives as inspiration for new and innovative game design. At the moment we organize jams in three major themes:
- Health – exploring how the health sector can be enriched with games and playful interventions
- Diversity – contributing to the correct representation and inclusion of socio-cultural minorities in popular culture by adopting new perspective as an inspiring tool to develop new and innovative games.
- Research – exploring how gamejams can be used as a research method to explore academic questions and hypothesis
The Games [4Diversity] Jam 2015 explores how one’s ethnic background can incite new and innovative gameplay. During the game jams participants are invited to create answers to questions like: How can ‘typical’ folkgames be translated to the digital domain and made public for a larger demographic. How can one’s ethnic norms and values be translated to game mechanics and induce new ways of play? And most difficult, How can someone’s foreign or native perspective on today’s western and Japanese oriented game culture inspire new games?
In merely 36 hours, developers, designers and academics will produce games that explore above questions. They do this all over the world. On March 14-15th in Los Angeles, CA, USA, on March 28-29th in Amsterdam, NL, Europe and in April in Melbourne, Australia. The jammers main purpose is to contribute in a positive and constructive way to improved representation and inclusion of socio-cultural minorities in popular culture by means of making games.